A first attempt at a story-driven 2D real-time RPG, with puzzles and combat gameplay based on interactions between elements (electricity, water, plant, fire, air, metal, lava).
You control an ensemble cast of characters, each with their own powers useful in different circumstances and stories.
The message of the game is about the complicated interplay between the consequences of the necessity for decisional power and empathy-filled close connections to those subjected to these decisions.

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